1. Background
1. Dynamic (Late) Binding
Dynamic binding refers to the process where the method to be invoked is determined at runtime rather than at compile-time. In languages supporting this feature (e.g., C++, Java, Python), the actual method that gets executed depends on the runtime type of the object.
2. Polymorphism
Polymorphism allows objects of different types to be treated as objects of a common supertype. It’s achieved mainly through:
- Method Overriding: Subclasses provide specific implementations for methods defined in the superclass.
- Interfaces and Abstract Classes: Multiple classes can share a common interface or abstract class, ensuring they can be used interchangeably.
3. Inheritance
Inheritance allows a class (subclass or derived class) to inherit properties and methods from another class (superclass or base class). It enables:
- Code reusability.
- Hierarchical classification.
4. Class and Object
- Class: A blueprint that defines the structure and behavior (attributes and methods) of objects.
- Object: An instance of a class, encapsulating state and behavior.
5. Encapsulation
Encapsulation is the concept of bundling data (variables) and methods that manipulate the data within a single unit (class). It restricts access to certain details of an object’s state by using access modifiers like private
, protected
, and public
. This makes the class’s internals less prone to misuse and easier to maintain.
5.1 Why Encapsulation is Useful:
- Data Hiding: It controls access to the object’s internal state.
- Flexibility: Internal implementation can be changed without affecting external code.
- Improved maintainability and modularity.
5.2 Why Encapsulation Might Not be Useful:
- Overhead: Sometimes too much encapsulation may add unnecessary complexity.
- Restricted Access: Overly strict access control can limit flexibility in certain designs.
6. Issues with Multiple Inheritance
- Diamond Problem: In the classic diamond inheritance scenario, ambiguities arise about which parent class’s method to invoke.
- Increased Complexity: Multiple inheritance makes it harder to manage the hierarchy and can lead to code that is difficult to understand or maintain.
7. How Java Mitigates Multiple Inheritance
Java solves the problem of multiple inheritance by:
- Allowing a class to inherit from only one class.
- Providing interfaces, which a class can implement to gain multiple behaviors without the complications of inheriting from multiple classes.
8. Stack-Dynamic Object Allocation
In stack-dynamic allocation, objects are allocated on the stack, which has limited memory. The issues include:
- Scope-limited Lifespan: Objects are destroyed when the function call ends, so managing object lifespan can be tricky.
- Limited Space: The stack has a small size compared to the heap, so large objects or many objects can lead to stack overflow errors.
9. Comparing Object-Oriented, Functional, and Procedural Paradigms
-
Object-Oriented (OO): Focuses on modeling real-world entities as objects, promoting modularity and reuse. Supports encapsulation, inheritance, and polymorphism.
-
Functional: Emphasizes functions as the main building blocks, often avoiding mutable state and side-effects (e.g., Haskell, Lisp).
-
Procedural: Focuses on the sequence of procedures or actions to be performed (e.g., C). It’s more linear and step-by-step in nature.
OO vs Functional: OO centers on objects and their interactions, while functional programming is more about pure functions and immutable data. OO allows for flexible state manipulation, whereas functional avoids state change.
OO vs Procedural: Procedural programming focuses on writing sequences of actions, while OO breaks these into objects that encapsulate both state and behavior. OO offers more abstraction and modularity compared to procedural approaches.
10. Ruby and C++ use two interesting constructs: mixins and templates
Let’s break down mixins in Ruby and templates in C++, followed by their comparison.
10.1 Mixins (Ruby)
A mixin in Ruby is a way to include reusable code in a class without using traditional inheritance. It is achieved through modules. A module can be mixed into a class, allowing the class to “inherit” the methods from the module without actually inheriting from another class.
How to Use Mixins in Ruby:
module Walkable def walk puts "I am walking" endend
class Person include Walkable # Mixes in the Walkable moduleend
p = Person.newp.walk # Output: "I am walking"
10.2 Templates (C++)
Templates in C++ allow you to write generic functions and classes that can work with any data type. Templates provide a way to define functions and classes where the types of variables or parameters are specified later, when the function or class is instantiated.
How to Use Templates in C++:
#include <iostream>using namespace std;
template <typename T>T add(T a, T b) { return a + b;}
int main() { cout << add(3, 4) << endl; // Output: 7 (int) cout << add(2.5, 3.5) << endl; // Output: 6.0 (double)}
10.3 Comparison of Mixins and Templates
Feature | Mixins (Ruby) | Templates (C++) |
---|---|---|
Purpose | To allow code reuse across unrelated classes | To enable generic programming for different data types |
Mechanism | Mix behavior from a module into a class (multiple inclusion possible) | Define functions or classes with unspecified types |
Usage | Add shared methods to classes without inheritance | Write type-agnostic code that works with multiple data types |
Static/Dynamic | Dynamically mixed into classes at runtime | Resolved at compile time, generating type-specific code |
Type Flexibility | Adds methods; does not create generic code | Creates functions/classes that work with various types |
Multiple Usage | Can mix multiple modules into a single class | Can instantiate templates with different types |
Example Usage | Behavior sharing across unrelated classes (e.g., loggable, walkable) | Generic containers (e.g., vector, stack), algorithms (e.g., sorting) |
10.4 Use Cases for Mixins
- Code Reusability: Mixins allow multiple classes to share methods without needing to use traditional inheritance.
- Avoiding Inheritance Complexity: Mixins offer a way to add behavior without creating complex class hierarchies.
- Multiple Behaviors: Multiple modules can be mixed into a class to give it different capabilities.
10.5 Use Cases for Templates
- Generic Data Structures: Templates allow the creation of data structures like
vector
,stack
, andqueue
that can work with any type (int, float, custom objects). - Algorithm Flexibility: Algorithms such as sorting can be written generically and used with different data types.
- Type Safety and Performance: Templates provide type safety while allowing the compiler to optimize code specifically for the used types.
10.6 Similarities & Differences
Similarities:
- Both are mechanisms for code reuse and flexibility.
- Both avoid the need for inheritance to share or apply behavior.
Differences:
- Scope of Application: Mixins provide behavioral reuse across unrelated classes, while templates provide generic programming for various types.
- Timing: Mixins are included dynamically at runtime, while templates are instantiated statically at compile time.
- Focus: Mixins focus on adding functionality to objects, while templates focus on creating reusable algorithms or data structures based on types.